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1.
Chinese Journal of Clinical Psychology ; (6)1993.
Article in Chinese | WPRIM | ID: wpr-547453

ABSTRACT

Objective:This research mainly concerns the relationship between the behavior preference in network game and the trait of personality of players.Methods:This study surveyed 294 players by Behavior Preference in Network Game Questionnaire(BPNGQ) and Eysenck Personality Questionnaire(EPQ).Results:All scores in factors of BPNGQ ex-cluding emotion of agression had significant correlations with all dimensions of EPQ.In all traits of personality,there was significant differences between types of killer and relaxing,and no significant difference between catharsis and relaxing.Sanguineous players had lower scores in putting in energy and emotion of devotion.Bilious players had higher scores in behavior of aggression,and players of viscous had higher scores in attitude of aggression.Conclusion:Theory of behavior preference in network game has evidence of personality.Players of different personality traits display various preference in network game.

2.
Chinese Journal of Clinical Psychology ; (6)1993.
Article in Chinese | WPRIM | ID: wpr-546244

ABSTRACT

Objective: The Behavior Preference for Network Game Questionnaire (BPNGQ) was developed. The aim of this study was to provide a measurement for cyberpsychology. Methods: Through interview to players, we formed the pretest of BPNGQ. Then 422 players did the pretest, and 324 players did Internet Addiction Inventory (IAI) at the same time. Results: The item difficulties of all items ranged from 0.2 to 0.7. The discriminations of 70.18% items were good. Factor analyses divided scales into five factors, which were energy of devotion, emotion of devotion, behavior of aggression, emotion of aggression and attitude of aggression. The reliabilities of the subscales and full scale ranged from 0.70 to 0.92. The scores of subscales were significantly positively related with Internet addiction. Conclusion: BPNGQ’s difficulty is appropriate, and it has good discrimination, reliability and validity.

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